The ideal scripting language would integrate seamlessly into a C++ core library supporting containers, introspection, threading, and GC.
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Replying to @TimSweeneyEpic
It would support interpretation and straightforward C++ code generation. UE3&4 and Unity explored codegen as an afterthought and suffered.
5 replies 3 retweets 22 likes -
Replying to @TimSweeneyEpic
Introspection-by-exposing-object-layout is right for low-level languages, but integrated scripting favors robust variants and casting.
1 reply 2 retweets 9 likes -
Replying to @TimSweeneyEpic
C++20 is incredibly powerful for this stuff and warrants revisiting all old assumptions, and static introspection will be the holy grail.
11 replies 8 retweets 45 likes -
Replying to @TimSweeneyEpic
You should lobby to get this into C++: https://herbsutter.com/2017/07/26/metaclasses-thoughts-on-generative-c/ … The most complete and forward-looking solution to the problem I've ever seen.
1 reply 4 retweets 5 likes -
Replying to @NIV_Anteru @TimSweeneyEpic
They are incredibly powerful. Question is: aren't they so powerfull as to break the language unity? How people will learn C++ afterwards?
2 replies 0 retweets 0 likes
It's complex, but when you need metadata, it's significantly less complex than writing a C++ language parser or a bunch of clang plug-ins.
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