The ideal scripting language would integrate seamlessly into a C++ core library supporting containers, introspection, threading, and GC.
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Replying to @TimSweeneyEpic
It would support interpretation and straightforward C++ code generation. UE3&4 and Unity explored codegen as an afterthought and suffered.
5 replies 3 retweets 22 likes -
Replying to @TimSweeneyEpic
Introspection-by-exposing-object-layout is right for low-level languages, but integrated scripting favors robust variants and casting.
1 reply 2 retweets 9 likes -
Replying to @TimSweeneyEpic
C++20 is incredibly powerful for this stuff and warrants revisiting all old assumptions, and static introspection will be the holy grail.
11 replies 8 retweets 45 likes -
Replying to @TimSweeneyEpic
going a step further: the ideal scripting language would be the same as the host language
1 reply 0 retweets 0 likes
I believe that is absolutely possible, but it's an immense problem scope. Someday it's inevitable though!
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