It would support interpretation and straightforward C++ code generation. UE3&4 and Unity explored codegen as an afterthought and suffered.
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Introspection-by-exposing-object-layout is right for low-level languages, but integrated scripting favors robust variants and casting.
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What do you expect it to look like? How does it compare to/ pros/ cons to e.g. Lua, ChaiScript (
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I'd argue it'd avoid GC altogether in favor of well defined object lifetime, like c++ does.
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Agreed except for GC.
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I totally agree with your "regular void" proposal and have spent way too much time hacking around the current weirdness.
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Did you have a look at Swift? Why GC if you can have ARC?
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Low-level systems like that are pretty far from object management "in the large" within the scope of an engine. Need to study further.
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are you talking about scripting for embedding or general purpose? i don't write c++ daily, but containers etc... feel pretty fragmented.
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I mean: scripting in the context of a significant C++ application (like an engine, DCT tool, spreadsheet), not command line scripting.
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