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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tiago Sousa‏ @idSoftwareTiago 27 Aug 2017
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      Replying to @TimSweeneyEpic @BartWronsk and

      Wat, less game engines ? Every company has their engine, not to mention N comercial engines. And complexity went up a fair bit on each area.

      1 reply 0 retweets 4 likes
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    4. Tiago Sousa‏ @idSoftwareTiago 27 Aug 2017
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      Replying to @BobbyAnguelov @TimSweeneyEpic and

      Maybe for smaller companies, most big names though do their thing ( EA, Ubi, Zenimax, Square Enix, Rockstar, Activision-Blizzard, et. al ).

      1 reply 0 retweets 0 likes
    5. Tiago Sousa‏ @idSoftwareTiago 27 Aug 2017
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      Replying to @idSoftwareTiago @BobbyAnguelov and

      Anyway, point is. There's a ton of engines. Initial remark is BS.

      2 replies 0 retweets 3 likes
    6. Juan Linietsky‏ @reduzio 27 Aug 2017
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      Replying to @idSoftwareTiago @BobbyAnguelov and

      Heh, way to take the conversation to a completely different point. I never included in-house engines in the initial assertion.

      1 reply 0 retweets 0 likes
    7. Juan Linietsky‏ @reduzio 27 Aug 2017
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      Replying to @reduzio @idSoftwareTiago and

      In-house engines are not available to the general public, you guys are on the other side of the fence and seeing your own garden :)

      1 reply 0 retweets 5 likes
    8. Tiago Sousa‏ @idSoftwareTiago 27 Aug 2017
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      Replying to @reduzio @BobbyAnguelov and

      There has never been more facilities/Engines available to general public, for Free to use ( unthinkable >10y ago ), tons of information. etc

      1 reply 0 retweets 3 likes
    9. Juan Linietsky‏ @reduzio 27 Aug 2017
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      Replying to @idSoftwareTiago @BobbyAnguelov and

      10 y. ago there were tons of them.. Panda, Irrlitch, Ogre, Torque, Vicious, Virtools, Gamebryo, Infernal, C4, Leadwerks, Unigine, etc...

      5 replies 0 retweets 3 likes
    10. Juan Linietsky‏ @reduzio 27 Aug 2017
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      Replying to @reduzio @idSoftwareTiago and

      Nowadays it's just Unity and Unreal. Shiva and Cry do not seem like they are going to last, and Lumberyard is not catching up..

      4 replies 0 retweets 2 likes
      Tim Sweeney‏ @TimSweeneyEpic 27 Aug 2017
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      Replying to @reduzio @idSoftwareTiago and

      pic.twitter.com/CEjzyeTfIs

      6:34 PM - 27 Aug 2017
      • 29 Retweets
      • 82 Likes
      • Tomislav Celić Abhishek Sagi Irish guy that is gonna miss The Clone Wars Moot MarCraft23 Michael Dwan Gonçalo Marques Middlle Elias Mascheroni
      4 replies 29 retweets 82 likes
        1. New conversation
        2. Juan Linietsky‏ @reduzio 27 Aug 2017
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          Replying to @TimSweeneyEpic @idSoftwareTiago and

          I'm pretty sure all you guys host a secret party for engine programmers at GDC every year. One day I'll find out where it is and gate crash.

          2 replies 1 retweet 15 likes
        3. Raven67854‏ @Raven67854 27 Aug 2017
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          Replying to @reduzio @TimSweeneyEpic and

          Probably not that many game engines due to the lack of money involved. Plus what can someone offer that Godot, Unreal, Unity, Gamemaker dont

          0 replies 0 retweets 0 likes
        4. End of conversation
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        1. Strigampire‏ @Strigampire 19 Jun 2019
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          Replying to @TimSweeneyEpic @reduzio and

          The issue is that a proper engine doesn't make a good game tho. Seen so many shitty games on UE4 too! Same for Source engine!

          0 replies 0 retweets 0 likes
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