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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Juan Linietsky‏ @reduzio 26 Aug 2017
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      Remember BSP trees, register combiners, the mess that DX9 was, etc? I think renderers are simpler now.. so why are there less game engines?

      30 replies 8 retweets 50 likes
    2. Bart Wronski‏ @BartWronsk 27 Aug 2017
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      Replying to @reduzio @richgel999

      Learning bsp tree is30min napkin work,learning BRDFs,calculus&algebra for storage basis functions,signal procesding for TAA half lifetime…

      1 reply 5 retweets 30 likes
    3. Bart Wronski‏ @BartWronsk 27 Aug 2017
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      Replying to @BartWronsk @reduzio @richgel999

      …GPU Pipeline and virtual texturing is manyears of work;DX12/Vulkan are hard.Rendering work got WAY more complicated and specialized.

      2 replies 2 retweets 29 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 27 Aug 2017
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      Replying to @BartWronsk @reduzio @richgel999

      True! No realtime rendering subject matter took more than a couple weeks to implement in 1996, or a couple months to master.

      2 replies 6 retweets 16 likes
    5. Marco Salvi‏ @marcosalvi 27 Aug 2017
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      Replying to @TimSweeneyEpic @BartWronsk and

      I wish my sarcasm detector weren't so weak..

      1 reply 0 retweets 2 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 27 Aug 2017
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      Replying to @marcosalvi @BartWronsk and

      I mean: literally no rendering feature of UE1 took more than a couple weeks to get working, or a couple months of iteration to finish.

      1 reply 0 retweets 4 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 27 Aug 2017
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      Replying to @TimSweeneyEpic @marcosalvi and

      For example, the BSP and CSG system was mostly the product of two marathon coding sessions.

      3 replies 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic 27 Aug 2017
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      Replying to @TimSweeneyEpic @marcosalvi and

      The early engines were awesome breadth-first prototypes of integrated systems that are now a couple orders of magnitude deeper.

      1:45 PM - 27 Aug 2017
      • 6 Likes
      • Shawn Walker-Salas Krzysztof Narkowicz Bart Wronski Mike Nicolella Jesper Mosegaard
      2 replies 0 retweets 6 likes
        1. Tim Sweeney‏ @TimSweeneyEpic 27 Aug 2017
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          Replying to @TimSweeneyEpic @marcosalvi and

          If you look at the early history of minicomputer and microcomputer operating systems, it was similar.

          0 replies 0 retweets 1 like
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        1. Anders Lindqvist‏ @anders_breakin 27 Aug 2017
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          Replying to @TimSweeneyEpic @marcosalvi and

          Maybe you needed to test more options before due to slower computers? So while each was "easy" you had to go through more?

          0 replies 0 retweets 0 likes
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