Remember BSP trees, register combiners, the mess that DX9 was, etc? I think renderers are simpler now.. so why are there less game engines?
For example, the BSP and CSG system was mostly the product of two marathon coding sessions.
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The early engines were awesome breadth-first prototypes of integrated systems that are now a couple orders of magnitude deeper.
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If you look at the early history of minicomputer and microcomputer operating systems, it was similar.
End of conversation
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This is why none of us dare change that code now!


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Still impressive.
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