Remember BSP trees, register combiners, the mess that DX9 was, etc? I think renderers are simpler now.. so why are there less game engines?
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I wish my sarcasm detector weren't so weak..
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I mean: literally no rendering feature of UE1 took more than a couple weeks to get working, or a couple months of iteration to finish.
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Wat, less game engines ? Every company has their engine, not to mention N comercial engines. And complexity went up a fair bit on each area.
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