Keen to know what @ID_AA_Carmack + @TimSweeneyEpic think re this new #gamedev programming language by @Jonathan_Blow https://youtu.be/De0Am_QcZiQ
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Replying to @stewheckenberg @Youdaman and
Love the clean, scalable syntax for types, declarations, and lambdas. How about shorthand destructuring definitions? f(x:float):=x+1
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Replying to @TimSweeneyEpic @Youdaman and
The restructuring ideas such as scope-limiting are great; development-time language features are generally under-researched.
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Replying to @TimSweeneyEpic @Youdaman and
Love compile-time execution. This leads down the rabbit hole of types-as-evaluable constructs, typechecking-as-partial-evaluation.
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Replying to @TimSweeneyEpic @Youdaman and
Don't like print("Hi %.", name). Suggestion: "Hi <name>." with <expr> for string interpolation, macro quasiquote, and <B$hello> for markup.
7:39 PM - 7 Jun 2017
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