Will ARKit + UE4 be able to determine spaces beyond flat tabletops or spaces? Seems like you'd need depth cameras in order to do occlusion.
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Turns out ARKit is just a table-detector
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And charging through the nose for hw that won't be that great
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The game will be update for 64 bit architecture on the iOS 11? Because on the iOS 10 shows a message that it's not gonna work on the iOS 11
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but on a closed platform right? :p
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And UE4. C++ will make a higher barrier to entry for casual devs and a lot of current iOS app developers is my guess.
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