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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Chris‏ @cpyarger 18 Dec 2016
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      @TimSweeneyEpic What is needed for a full Linux UE4 Binary release for the engine and launcher?

      1 reply 0 retweets 0 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 18 Dec 2016
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      • Report NetzDG Violation
      Replying to @cpyarger

      Some up-front and ongoing engineering effort, full-time testers, and a carefully-determined "min spec" for ABI compatibility.

      1 reply 0 retweets 2 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 18 Dec 2016
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      Replying to @TimSweeneyEpic @cpyarger

      It's achievable, but a really significant cost. Maintaining Mac support (with a well-defined ABI) is a substantial effort.

      1 reply 0 retweets 2 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 18 Dec 2016
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      Replying to @TimSweeneyEpic @cpyarger

      It's not hard in principle, but in practice dozens of complex things break in subtle ways with each major version release.

      2 replies 0 retweets 2 likes
    5. Chris‏ @cpyarger 2 Mar 2017
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      Replying to @TimSweeneyEpic

      Do you have any suggestions of ways to move forward? Maybe getting the launcher working with OpenGL rather than DX11?

      1 reply 0 retweets 0 likes
      Tim Sweeney‏ @TimSweeneyEpic 2 Mar 2017
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      Replying to @cpyarger

      The Vulkan support should suffice. The obstacle is the need for a dedicated dev+test team and economic justification.

      12:16 PM - 2 Mar 2017
      • 1 Like
      • Chris
      1 reply 0 retweets 1 like
        1. New conversation
        2. Chris‏ @cpyarger 2 Mar 2017
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          Replying to @TimSweeneyEpic

          What about doing a trial run? see how many people install the launcher over say 2 versions, and scrap if not justifiable?

          1 reply 0 retweets 0 likes
        3. Chris‏ @cpyarger May 5
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          Replying to @cpyarger @TimSweeneyEpic

          Hey Tim, I am currently working on packaging the engine using snappy, and will be doing some testing soon. This seems to solve the previous issues we spoke about regarding the ABI breaking, Is there a chance to do this with the store? I know it works through lutris.

          0 replies 0 retweets 0 likes
        4. End of conversation

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