I can only imagine. Are there still lines in there from the version shipped with Unreal Tournament 2K4?
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Replying to @RyannosaurusRex
I imagine "class UObject {}" has existed in some form since '95!
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Replying to @KeefJudge @RyannosaurusRex
Yes. I think the architecture remains essentially sound today though.
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Pretty much, yeah. There are some architectural issues, like the recent A*Base classes show.
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More componentization and parity between actors and components, agreed!
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Yeah. The point is like... I'm nitpicking, which should speak volumes of decades-old codebase.
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One thing I've learned working at Epic. There are no sacred cows. We can change anything.
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Replying to @KeefJudge @scottmichaud and
(larger changes take more effort and momentum, of course)
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It's awesome that it's still going all these years later and still has at least some orig code.
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Some of it is there because it's durable and some because people are terrified to touch it.
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