New demo. Parallel BSP traversal in compute shader, outputs sorted IB, transparent scene rendered in 1 drawcall. http://www.humus.name pic.twitter.com/V8nM2lyhgr
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Like 110fps in 1080p on my laptop. Not sure if that's interesting though, as the interesting part is the compute shader.
Which doesn't even run on the average frame, but when it does, it takes 0.05ms. But scene geometry is simple of course.
Tim make UE BSP great again, upgrade UE4 please :p
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