@TimSweeneyEpic Heya, cool Q&A but why do you think realistic avatars will curb abuse when F2F IRL abuse so common?http://www.theverge.com/2016/12/28/14094300/epic-ceo-tim-sweeney-virtual-reality-2016-retrospective-interview …
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I suspect the rate is significantly lower IRL.
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Are you saying if VR developers can reduce online abuse to the rate it happens IRL, that's a categorical improvement?
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