@TimSweeneyEpic Read your old slides. Thinking about 100-core problem. Your thoughts on Rust for UE in ~5-20 years? http://www.iiswc.org/iiswc2008/sildes/keynote_1.pdf …
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Maybe solves the hardest parts. Safe, lock-free shared memory via compile-time data ownership checks. Watching with interest
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Ok, I think message passing concurrency is too limited and manual for complex code, e.g. updating actors in a game engine.
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