@TimSweeneyEpic have only now gotten to watch your steam dev days talk; particularly your remarks about a decentralized VR space vibed
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Replying to @paniq @TimSweeneyEpic
I've been working on a spatial protocol on top of the IRC protocol 12 years ago, with the idea that content is
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Replying to @paniq @TimSweeneyEpic
hosted on user's individual servers. i didn't get far with it, but got a bit of insight into what is required.
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Replying to @paniq @TimSweeneyEpic
are you aware of any official specification drafts in that direction?
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Replying to @paniq @TimSweeneyEpic
i'm wondering if i should do a little writeup of how i expect the whole protocol to work.
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Replying to @paniq
Please share your writeup with the world! I haven't seen any modern attempt to define a standard protocol like this.
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Unreal and Unity gameplay networking protocols provide close to a minimum viable feature set for this, though proprietary.
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