io.hs: The Haskell module that will change the world.
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Replying to @TimSweeneyEpic
Hey Tim, How is it going with io.hs for UnrealEngine? Did it go anywhere?
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Replying to @madjestic13
That was just a little R&D effort. Gained knowledge, but didn't go anywhere.
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Replying to @TimSweeneyEpic
Any insights? I would like to know more: the idea to use haskell for some game-logic related number crunching is tempting..
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Replying to @madjestic13
Most engine algorithms can be translated into pure functional code effectively. Automatic multithreading could be possible.
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Replying to @TimSweeneyEpic @madjestic13
But, it's not something that can be done incrementally in an existing engine.
8:40 PM - 30 Oct 2016
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