Playing with fire – #WebGL fire simulation http://ghostinthecode.net/2016/08/17/fire.html …pic.twitter.com/V9X9s4QRzo
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Replying to @algoritmic
@TimSweeneyEpic is this similar to procedurals in Unreal? Always wondered why@ID_AA_Carmack never put that in Quake cc@sigfpe1 reply 0 retweets 0 likes
Replying to @PLT_cheater @algoritmic and
Yes, texture based procedural fire. Unreal used Erik de Neve's FireEngine library.
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