New blog post: thoughts about a ‘WebGL-Next’ and why a ‘WebVulkan’ is not a good idea: http://floooh.github.io/2016/08/13/webgl-next.html …
-
-
I’m also concerned about the extreme verbosity of Vulkan even if the memory access problem is solved
-
Vulkan might be the wrong answer for purpose-built web apps, but it's exactly what engines like Unreal and Unity need.
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.