@FioraAeterna What amount of a game engine can be directly recompiled on a different architecture? How much work is Unreal to maintain?
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Replying to @SwiftOnSecurity @FioraAeterna
There is 100% full UE4 Windows, Mac, iOS, Android, Linux source on GitHub so you can rebuild all binaries.
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A basic port to a new platform could be done in a few thousand lines of code assuming OpenGL or Vulkan.
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10,000+ for an optimized console port to custom graphics API. UE4 platform team is <20 people.
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Actually, how long did it take the early UE4 team to design the API?
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It has evolved for 21 years. UE4 branched from UE3 in 2010 and was offline for 18 months.
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