@FioraAeterna What amount of a game engine can be directly recompiled on a different architecture? How much work is Unreal to maintain?
-
-
10,000+ for an optimized console port to custom graphics API. UE4 platform team is <20 people.
-
That's extremely impressive.
- 2 more replies
New conversation -
-
-
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
of course, this is in large part because UE4 is designed to be cross-platform
-
(an engine not so wisely designed might face larger porting problems, of course)
End of conversation
New conversation -
-
-
I think I'm doing well learning coding then I read "a few thousand lines" as a trivial amount
-
don't get anxious; this is not a small, trivial, or short piece of work. Just small relative to making an engine
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.