Suffice it to say that these kinds of things makes it extremely hard to reason about the state of any replicated objects...
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This is definitely one option. I've done it this way for a long time too. Learned a better way.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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deltas overrated, given all inputs outputs deterministic till input changes
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This statement is only true if your game code is deterministic. Vast majority of game code isn't.
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