Suffice it to say that these kinds of things makes it extremely hard to reason about the state of any replicated objects...
Yes; waiting for a consistent snapshot given packet loss and finite bandwidth induces lag, which isn't the right tradeoff here.
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"Here" is a very broad spectrum given how widely the engine is used. It would be nice to be able to adjust trade-offs.
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E.g. right now it's too hard to build your own ad-hoc protocol for specific subsystems on top of the replication system.
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Every generation, we ask: Can we finally do this with TCP? But TCP congestion management still sucked as of 2012.
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I'm fine with UE's multi-channel, mixed reliability/ordering transport layer.
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