Suffice it to say that these kinds of things makes it extremely hard to reason about the state of any replicated objects...
It was worth sacrificing local consistency in order to bound bandwidth and avoid retransmission lag pileup.
-
-
As bandwidth has increased in the last 16 years it's become much more reasonable to just send consistent state
-
Assumes bandwidth increases faster than relevant game state complexity. Doesn't hold for e.g. Paragon.
- 3 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.