you could, of course, start making demoscene productions and the problem would vanish all by itself :)
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We're sure there's some 64K code sequence that would output Paragon.exe, we just don't know what it is.
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Is your project bigger and more complex than the Linux kernel?
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Our codebase is comparable, but unlike the Linux kernel we have terabytes of game assets that need to stay in sync.
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it'd be nice if the community could get access to the Blueprint side of ue4. Few fixes I couldn't do because not public.
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Is anything missing from GitHub? All of the UE4 code should be there.
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I tried months ago, but I couldn't set up Git-LFS properly, let alone battle-test it. Perforce it is (for now).
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Sadly P4 does not scale that well either :(
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If Doom could run in text mode, you can too. Think of the bits that don't have to die as a result! :)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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yep. I have a 50gig project on git using LFS. Works great.
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No issue cloning?
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