https://videos-real-origin.cdn.mozilla.net/uploads/mozhacks/flight-of-the-navigator/ … once had DOM billboards in it but security wonks cried & capability axed. Major ff tour de f
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since, we have regressed to not fantastic blend hacks: https://plus.google.com/+BrandonJonesToji/posts/ZiJ77RAscrC …
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We've definitely talked about it. Focus is on WebGL for v1 because it's a more tractable problem.
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is this a place where custom elements can bridge the gap? Using markup to create VR scenes?
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We spent summer 2015 on this
@mozillavr. Prototyped VR browser & content w/ pure HTML/CSS. Awesome but buggy. -
It'll come back. Leaving behind parseable, DOM-based web as we move into VR/AR would be undermining the platform.
End of conversation
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In the meantime, devs at
@zSpace have done some very interesting work meshing 3D models with traditional pages using WebVR.Thanks. Twitter will use this to make your timeline better. UndoUndo
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it wouldnt be a true relationship as I would still be webgl but it could potentially get devs thinking.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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But it will likely be one of the first thing that gets tackled after the initial feature set is launched.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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