@TimSweeneyEpic any plans to incorporate the Oculus forward renderer changes in some way, or is that just a no-go?
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it's not just about VR. There's actually interest in these techniques for the general smartphone rendering case.
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awesome, that's pretty exciting stuff. Would the end user (of UE4) select which they want when making a new project?
End of conversation
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So, without the option of using a supported forward renderer, we will move to Unity to build. CONSIDER CAREFULLY
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