@Hyperion_Mage Maybe we do! But UE4 is distributed under a perpetual license with full source code. So, we can't change the rules mid-game.
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Replying to @TimSweeneyEpic
@Hyperion_Mage Whereas, Microsoft can force-update Windows 10 any way it wants in the future, and users have no recourse.4 replies 0 retweets 2 likes -
Replying to @TimSweeneyEpic
@TimSweeneyEpic now with that I can see drawbacks but I think thats more an issue with policy then UWP.1 reply 0 retweets 2 likes -
Replying to @Hyperion_Mage
@Hyperion_Mage Agreed. All would be solved if Microsoft made a long-term commitment to the specific technical details required for openness.1 reply 0 retweets 1 like -
Replying to @TimSweeneyEpic
@TimSweeneyEpic@Hyperion_Mage And why could MS just change the Rules of Win32? Isn't that a thing?2 replies 0 retweets 1 like -
Replying to @MacGucket
@Stahlreck
@Hyperion_Mage They could, but there would be massive outrage from users and devs. Thus there's more "safety in numbers".2 replies 1 retweet 2 likes -
Replying to @TimSweeneyEpic
@TimSweeneyEpic@Hyperion_Mage Ok but wouldn't that be also the case with UWP if devs would adapt it? Either way there would be a shitstorm.1 reply 0 retweets 1 like -
Replying to @MacGucket
@Stahlreck
@Hyperion_Mage I see a technical difference that greatly affects this, but it's a bit nuanced, so here goes.1 reply 0 retweets 0 likes -
Replying to @TimSweeneyEpic
@Stahlreck
@Hyperion_Mage win32 is nearly all-or-nothing in design. You can't take features away one by one without breaking apps entirely.1 reply 0 retweets 0 likes -
Replying to @TimSweeneyEpic
@Stahlreck
@Hyperion_Mage UWP's sandbox enables Microsoft to gradually disadvantage non-Store apps one feature at a time to force devs in.3 replies 1 retweet 0 likes
@Stahlreck @Hyperion_Mage For comparison, look at how Facebook gradually changed its rules to its advantage, one bit at a time.
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