@TimSweeneyEpic why are you not making such a big deal about steamos. Valve seems way more likely to shut down their OS then Microsoft imho.
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Replying to @TimSweeneyEpic
@TimSweeneyEpic I am sorry for being annoying but I feel like UWP has more potential then just being a closed system. like more security.1 reply 0 retweets 1 like -
Replying to @Hyperion_Mage
@Hyperion_Mage UWP's security ideas are sound and welcome on PC. I just wish they weren't bundled with a hidden agenda!1 reply 0 retweets 0 likes -
Replying to @TimSweeneyEpic
@TimSweeneyEpic to be honest, how do i know that the epic / unreal engine doesn't have a hidden agenda?1 reply 0 retweets 1 like -
Replying to @Hyperion_Mage
@Hyperion_Mage Maybe we do! But UE4 is distributed under a perpetual license with full source code. So, we can't change the rules mid-game.1 reply 0 retweets 2 likes -
Replying to @TimSweeneyEpic
@Hyperion_Mage Whereas, Microsoft can force-update Windows 10 any way it wants in the future, and users have no recourse.4 replies 0 retweets 2 likes -
Replying to @TimSweeneyEpic
@TimSweeneyEpic now with that I can see drawbacks but I think thats more an issue with policy then UWP.1 reply 0 retweets 2 likes
@Hyperion_Mage Agreed. All would be solved if Microsoft made a long-term commitment to the specific technical details required for openness.
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Replying to @TimSweeneyEpic
@TimSweeneyEpic@Hyperion_Mage And why could MS just change the Rules of Win32? Isn't that a thing?2 replies 0 retweets 1 like -
Replying to @MacGucket
@Stahlreck
@Hyperion_Mage They could, but there would be massive outrage from users and devs. Thus there's more "safety in numbers".2 replies 1 retweet 2 likes - 5 more replies
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