Is it wrong I get excited by 2TB NVMe 2.5" SSDs with 2100MB/s seq read speed? http://www.anandtech.com/show/10214/intel-rollsout-new-ssds-for-cloud-datacenters …
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@TimSweeneyEpic@zebedee666 mmap convenient but I think you still want ctrl so can force it in to phys mem and limit how much it takes up -
@MikeNicolella@TimSweeneyEpic difference between using tiered caching and scratch. Control is good, though easy to screw up. Caches gooood. - 6 more replies
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@TimSweeneyEpic@zebedee666 can't just mmap a blu ray. and, games need to cleverly prefetch assets needed later, to avoid dropped frames. -
@bmcnett@TimSweeneyEpic@zebedee666 idea seems to be treating the SSD like non-volatile RAM. could work, FWIW, but with modest results... - 6 more replies
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@TimSweeneyEpic@zebedee666 at least, once 32-bit OS's are fully dead and buried (on PC's), everyone has SSD's, ... -
@cr88192@TimSweeneyEpic start by creating compelling, persistent, games with no level-loading, no saving and procedural gen content? /drool - 3 more replies
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@TimSweeneyEpic Phase 1: introduce huge NVMe, Phase 2: ???, Phase 3: Profit! Sounds like great, though not exclusive, option for phase 2 ;-)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic@meuns@zebedee666 mmap + immediate preload followed by possible stall at point of use is already interesting io strategy. -
@TimSweeneyEpic@meuns@zebedee666 Saves mechanics of Async IO and completion notification.
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