Here is @andrewclinick's technical presentation on UWP installation: https://channel9.msdn.com/Events/Build/2016/B809 …. One-click install, signing by any CA root.
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Replying to @TimSweeneyEpic
@TimSweeneyEpic@andrewclinick we’re looking forward to be able to target UWP with our Unreal Engine projects!1 reply 0 retweets 1 like -
Replying to @ThomasNigro
@ThomasNigro@andrewclinick Please note that Epic has not committed to UWP. But Windows Store now supports sandboxed PC win32 .appx's!5 replies 0 retweets 1 like -
Replying to @TimSweeneyEpic
@TimSweeneyEpic@andrewclinick one more question If I may : is the UWP support an open discussion? We're thinking Hololens for example.2 replies 0 retweets 0 likes -
Replying to @ThomasNigro
@ThomasNigro@andrewclinick Yes. What we really want is a clear Microsoft *commitment* to UWP being open in specific technical ways.3 replies 1 retweet 2 likes -
Replying to @TimSweeneyEpic
@ThomasNigro@andrewclinick At Build, Microsoft showed cool new open features of UWP and stated their plan, but not a commitment.3 replies 1 retweet 4 likes
@ThomasNigro @andrewclinick Microsoft can change plans and force-update Windows 10 PCs any time, so a clear commitment is needed.
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Replying to @TimSweeneyEpic
@TimSweeneyEpic@ThomasNigro@andrewclinick They forced updated our win7 workstations about 3 weeks ago in middle of render job....0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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