.@TimSweeneyEpic I don't fully understand the ins and outs, but what is the #1 reason why UE4 can't use Vulkan for everything going forward?
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@TimSweeneyEpic seems like the biggest hurdle would be getting Microsoft to accept anything other than DirectX -
@BSanbizzle@TimSweeneyEpic I already have two XB1 RHIs to support. I don't need three! :D - 2 more replies
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@TimSweeneyEpic@BSanbizzle Death to DX(number) I'm all for a Vulkan/GNU futureThanks. Twitter will use this to make your timeline better. UndoUndo
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