.@TimSweeneyEpic I don't fully understand the ins and outs, but what is the #1 reason why UE4 can't use Vulkan for everything going forward?
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@BSanbizzle But there's no technical reason why other platforms couldn't support Vulkan in the future, making it a universal API. -
@TimSweeneyEpic seems like the biggest hurdle would be getting Microsoft to accept anything other than DirectX - 3 more replies
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@TimSweeneyEpic damn. I thought Xbox/PS4 had support but I must have mixed that with DX12 in my head. Any potential for console sw updates?Thanks. Twitter will use this to make your timeline better. UndoUndo
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