In what possible sense is this an "open platform"? Developers have to "request keys" for @Oculus DRM. @Polygonhttps://twitter.com/Jason_Rubin/status/714504651157024768 …
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Replying to @TimSweeneyEpic
@TimSweeneyEpic@oculus@Polygon Read This:http://venturebeat.com/2016/03/28/how-to-bypass-the-oculus-store-and-play-steamvr-games-on-rift/ …2 replies 0 retweets 1 like -
Replying to @THEBIGBEN2016
@THEBIGBEN2016@TimSweeneyEpic@oculus@Polygon It seems more like Tim's comment was "Store's meaningless if you can kill their dev cert."1 reply 0 retweets 0 likes -
Replying to @scottmichaud
@scottmichaud@TimSweeneyEpic@oculus@Polygon Still gives App Store a pass which they kill thousands of apps certifications from developers1 reply 0 retweets 2 likes -
Replying to @THEBIGBEN2016
@THEBIGBEN2016 I'm not sure if@TimSweeneyEpic does give the App Store a pass. He got very active with@mozilla when that happened.1 reply 0 retweets 0 likes -
Replying to @scottmichaud
@THEBIGBEN2016@TimSweeneyEpic He didn't *stop* making App Store content, and he still supports Oculus VR. Might have still had concerns.2 replies 0 retweets 0 likes -
Replying to @scottmichaud
@THEBIGBEN2016 Would be interesting to hear a comment from@TimSweeneyEpic himself about how Apple's policies fit into this, though.1 reply 0 retweets 3 likes
@scottmichaud Here are some thoughts on Apple:http://www.gameinformer.com/b/news/archive/2016/03/17/epics-tim-sweeney-doubles-down-on-uwp-criticism-challenges-apple-to-rethink-closed-ios-platform.aspx …
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Replying to @TimSweeneyEpic
@TimSweeneyEpic Ah, thanks! Must have missed that one over all the other GDC coverage.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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