I like the sound of this, and look forward to thorough technical details on UWP's planned openness at //build.https://twitter.com/XboxP3/status/705795213709561857 …
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Replying to @TimSweeneyEpic
@TimSweeneyEpic "planned openness"... UWP is already open and i have a hard time you don't know that. Are you just trolling? (uwp dev btw)6 replies 0 retweets 11 likes -
Replying to @TimSweeneyEpic
@TimSweeneyEpic as im sure you know, uwps are published to appx packages that can then be bootstrapped by an exe, just like msis/setup.exes1 reply 0 retweets 2 likes -
Replying to @TimSweeneyEpic
@TimSweeneyEpic@aL3891 And being able to deploy an app package without the Store and without sideloading is now possible. Or soon.1 reply 0 retweets 0 likes -
Replying to @ThomasNigro
@ThomasNigro@aL3891 I look forward to hearing more at build. Would love to see a solution as simple as Mac .dmg.2 replies 0 retweets 1 like -
Replying to @TimSweeneyEpic
@TimSweeneyEpic@aL3891 I'm surprised you don't have access to "those" information about openness etc. Might be the right time to ask!1 reply 0 retweets 0 likes
@ThomasNigro @aL3891 FYI we've been having conversations about this for 18 months.
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Replying to @TimSweeneyEpic
@TimSweeneyEpic@aL3891 If it eventually leads to more openness from MS and Unreal Engine support on UWP, that would be awesome!1 reply 0 retweets 1 like -
Replying to @ThomasNigro
@ThomasNigro@aL3891 Epic would fully support UWP if its openness were on par with present-day win32!7 replies 1 retweet 1 like - 5 more replies
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