hmmm @TimSweeneyEpic's "use STM to update every game object in parallel" idea is curiously similar to graph database ideas like Pregel.
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Replying to @TimothyFitz
Slides 49-50 https://www.cs.princeton.edu/~dpw/popl/06/Tim-POPL.ppt … compared to https://kowshik.github.io/JPregel/pregel_paper.pdf …
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Replying to @TimothyFitz
@TimothyFitz It's a rich field, e.g. see cache-based hardware STM implementations, and purely functional data structures in software.
9:29 AM - 2 Dec 2015
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