@TimSweeneyEpic Somebody should do a feature-length documentary on Unreal History... From the Eagle billboard to the Coordinate System...
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@_TheJamsh
@TimSweeneyEpic RE: billboard, I still see it as a grumpy camel rather than a dragon
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@TimSweeneyEpic now I'm reminded of the Blitz code base, which used -Z up, because someone on the team came from flight sims -
@solid_angle@TimSweeneyEpic ugh. Good times! That's the 1000th weirdest thing in the Blitz codebase btw. - 1 more reply
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@TimSweeneyEpic Anyone doing 2.5D (e.g. terrain-based) games instantly gets why this is. Rendering folks think it's nuts until you explain.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@sixdemon@TimSweeneyEpic That is due to Japanese localization. Check out some ads from Japan to see visual examples from everyday life.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic I haven't seen a single 'Please make Unreal Y-Up' post since I made that thread... time well invested!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic i'm happy that RGB goes with XYZ.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic How come no one pointed out how Z-up plays nicely with tangent space normal maps / height maps?Thanks. Twitter will use this to make your timeline better. UndoUndo
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