@TimSweeneyEpic Do you think GPU-accelerated software rendering will be sensible in DX12 / Vulkan? Or are they a distraction?
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Replying to @scottmichaud
@scottmichaud Software non-rasterization based pipelines are very promising on desktop GPUs. I see lots of potential in the next few years.1 reply 0 retweets 1 like -
Replying to @TimSweeneyEpic
@TimSweeneyEpic Nice! Would you say it's more for control? Or offbeat data sets? Or offbeat algorithms on conventional data?1 reply 0 retweets 0 likes
Replying to @scottmichaud
@scottmichaud Analytic antialiasing, raytracing, raycasting, sphere tracing, volumetric rendering. Whatever a rasterizer does poorly.
6:08 PM - 8 Sep 2015
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