In a parallel universe, Pentium evolved into a multicore vector processor like Larrabee, not out-of-order. There, software rendering won.
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Replying to @TimSweeneyEpic
@TimSweeneyEpic Maybe. On LRB, rast was trivial compared to shading. But early GPUs did almost no shading. We would have needed HW rast.2 replies 1 retweet 1 like
Replying to @tom_forsyth
@tom_forsyth Software can be so much more clever. E.g. shared active edge lists, analytic micropolygon rasterization, tile stamping, etc.
11:53 AM - 7 Sep 2015
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