My challenge to Unity 3D: follow Epic's lead, and instead of trying to keep limping the same codebase along, spin up a new, solid product.
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@aras_p@kabojnk@glassbottommeg Replaced UnrealScript with C++, Kismet with Blueprint, all 4 legacy UI libraries with Slate. Fun times! -
@TimSweeneyEpic@aras_p@glassbottommeg Like UnrealScript—I am wondering when the process to boot it started, and if tech debt was a factor - 2 more replies
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@TimSweeneyEpic@glassbottommeg Btw -- years ago, you were interested in GPU Compute-based engines. This was obviously before DX12 and -
@TimSweeneyEpic@glassbottommeg Vulkan. Do you see their compute side helping your original concept? Or re-enforcing the graphics pipe?
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