@TimSweeneyEpic has UE4 built in network capabilities like lag compensation, client-side prediction etc? Thanks
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@TimSweeneyEpic hmm sweet, thought so! Enabled by default or config/calls involved? Will search the docs. Thanks!
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@VentureChris Player prediction features are built into the Pawn and PlayerController framework. Network replication is built into the core. - 1 more reply
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