Erm. Between fxc's "typed UAV loads are only allowed for single-component 32-bit element types" and D3D not allowing having a SRV and UAV...
-
-
@TimSweeneyEpic@Tojiro@tom_forsyth @AndrewLauritzen I'm talking actual threads here (not invocations). :) As in warps/wavefronts/whatever. -
@TimSweeneyEpic that is, the 64 "threads" in a wavefront on GCN don't count, but the up to 40 concurrent wavefronts on a CU do. :) - 6 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.