By the time I earned my first $19 selling software, I'd spent 8 years and 16,000 hours programming as a hobbyist.
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@TimSweeneyEpic@ID_AA_Carmack@aras_p Goes to show that people should never give up!#gamedevforlifeThanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic@ID_AA_Carmack@aras_p This conversation is amazing.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic@ID_AA_Carmack@aras_p So you know how we mortals feel all the time seeing what you've achieved.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@timsweeneyepic@id_aa_carmack@aras_p Hah :D Wow, good thing you snapped out of that.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic@ID_AA_Carmack@aras_p DOOM was a serious kick in the balls for us as well.Thanks. Twitter will use this to make your timeline better. UndoUndo
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Tim the Tony Stark of the games
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@TimSweeneyEpic@ID_AA_Carmack@aras_p After each of Doom, Quake and Unreal, I was driven to make my own competitive sw renderers.Thanks. Twitter will use this to make your timeline better. UndoUndo
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So very glad you didn't stop at that point
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Honestly, DOOM ran much smoother and was far less clunky than Unreal was.
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Unreal was technically amazing. It wasn't until Unreal Tournament that it had a good game, the way I recall it.
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