@TimSweeneyEpic @Khakionion You don't understand the web. Go work on a browser team for a few years then come back with an informed opinion
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@greggman@Khakionion I don't care about the web. I just wanr a practical C++ compilation target. JavaScript is my assembly language. - 5 more replies
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@TimSweeneyEpic Serious question: at this point, why not just use something like NaCl? -
@McCloudStrife Essentially, we are. Unreal Engine 4 is a C++ codebase that compiles into JavaScript via asm.js.
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@ZenSaiyuki
@textfiles@mitsuhiko@TimSweeneyEpic@icculus prepare for a miracle.... -
.@ZenSaiyuki
@textfiles@mitsuhiko@TimSweeneyEpic@icculus Now does everyone believe? https://twitter.com/brendaneich/status/606639110770417664 …#WebAssembly#wasm
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@TimSweeneyEpic We seriously need a way to swap buffers and pump events without restructuring games around a recurring timer callback, too. -
@icculus@TimSweeneyEpic It's hard to get these things added because the standards committees seem to think they don't matter. - 1 more reply
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@timsweeneyepic@icculus i think pthreads within asm.js might be possible. In the greater JavaScript work though … though -
@mitsuhiko@TimSweeneyEpic@icculus IT'S HAPPENING
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