VR perf idea: can't see stereo in HMD past ~60ft, right? Render far objects to one eye, blit to other eye, render close objects stereo.
@Tojiro Specifically I think parallax aids shape distinction at far greater distance than it yields depth cues.
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@TimSweeneyEpic Parallax (via motion) is still important, yes, but limited HMD resolution negates stereoscopy at a certain distance. -
@Tojiro@TimSweeneyEpic Yup, folks at Oculus forum computed that distance to ~36m for DK2 res (~200m with 16x MSAA): https://forums.oculus.com/viewtopic.php?t=4155 …
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@TimSweeneyEpic@Tojiro Somebody already did it and it's apparently working, with just minor artefacts: http://news.jespionage.com/2014/02/large-world-rendering-on-oculus-rift.html … -
@TimSweeneyEpic@Tojiro Also mentioned in Oculus Best Practices (under "dynamic impostors"): http://static.oculus.com/sdk-downloads/documents/Oculus_Best_Practices_Guide.pdf …pic.twitter.com/1ba85uN82s
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