Accurate blink/squint tracking could be used to render good eyelash/bright light interactions, but I want HMD with the intrinsic brightness.
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@TimSweeneyEpic@ID_AA_Carmack Tim Sweeney to join Oculus....confirmed. -
@benmcoleman Ergo Half Life 3 confirmed? - 1 more reply
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@TimSweeneyEpic hello Tim, big fan of yours, would love to know your thoughts on DX12 and its benefits to xbx one? Will it be huge?Thanks. Twitter will use this to make your timeline better. UndoUndo
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