@TimSweeneyEpic this was the promised voxel cone tracing, without it youve made unreal 3.9 and not 4.pic.twitter.com/fRSO6XDLiJ
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@TimSweeneyEpic i havent bought unreal 4 yet but, was hoping SVOGI could at least be available for PC, as an extra for PC developers.
@TimSweeneyEpic http://www.youtube.com/watch?v=916YAjPGOoA … that could have been gamers right now but you took out SVOGI!
@TimSweeneyEpic @Simple_toms even on a Titan & on a simple scene (sponza ?) cost of a tuned SVOGI impl is quite high http://on-demand.gputechconf.com/gtc/2014/presentations/S4552-rt-voxel-based-global-illumination-gpus.pdf …
@fedyac @TimSweeneyEpic the first unreal 4 demo ran on a gtx 680 it was :), not every game is going to be made "gta open world scale"
@TimSweeneyEpic @Simple_toms I was just playing UT2004 and UT3 at 200+ fps. Hopefully that will be true of SVOGI soon!
@ThaLobsta @TimSweeneyEpic @Simple_toms this is why everyones using LPVs now, scales better, works on characters and with many light sources
@TimSweeneyEpic @Simple_toms we still could use it for small spaces. I get the whole "must work everywhere", but...
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