About two years into Apple BASIC programming, I was befuddled by this. I only knew loops and not recursion, so I wanted to write an outer loop that maintained a variable number of inner loops, but that wasn't supported:pic.twitter.com/2z6FsTnB6d
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The problem is, there are infinitely many ways to formulate a problem and each one has different performance implications. Your formulation implies generating ALL strings of length N and then filtering out those, that have symbols other than X and Y, which is very inefficient.pic.twitter.com/yerQIxLRFe
Many of the matching constructs that exist in functional logic languages (and also regular expressions) have “reverse” algorithms that can actually enumerate all possible matches efficiently, without generating temporary values that may fail.
I find the Wolfram code to be so short and readable that it seems silly to even wrap it as a named function. It's not lazily evaluated though, so only lists that can fit in memory. Bottom version is without syntax sugar for "map" or "apply to each".pic.twitter.com/t9wDdOq627
Tim I beg put arena trios back
Linus said, If you think like machine, writing c makes sense because of one to one correspondence? Can same be said for c++?
as simple as removing the crossplay and locking the controller on the pc in fortnite
Is it possible to write assembly by hand that is better than compiler generated? Can you do it?
Certainly. All you need is an assembler program and a text editor. Handwritten assembly is likely to be faster than compiler-generated code since you have supreme control over things like register usage and memory layout.
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