Tim Sweeney, who had released the still-used ZZT Game Engine in 1991, was so demoralized by the release of DOOM that he stopped programming for 9 months. He overcame this setback and created Unreal, one of the most dominant game engines in industry use.https://twitter.com/TimSweeneyEpic/status/593788211727499266 …
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The first time I showed it to James, he immediately placed some interlinked toruses in a level to see if hidden service removal worked, and explained “What!” when it did. (James had built some earlier BSP trees by hand on graph paper, before their was an editor).
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Hahah amazing! Bet at that moment endless possibilities of what could be done popped into his head. Nice to hear that UE came out of wanting to make things more accessible via an editor. Thanks for sharing
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