Tim Sweeney, who had released the still-used ZZT Game Engine in 1991, was so demoralized by the release of DOOM that he stopped programming for 9 months. He overcame this setback and created Unreal, one of the most dominant game engines in industry use.https://twitter.com/TimSweeneyEpic/status/593788211727499266 …
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During that time, and work started started on Unreal were your thoughts along the lines of "I'll never top that but this seems cool" or were they along the lines of "I'll show them!"
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In very late 1994, I had volunteered to write a 3D editor after James Schmalz had written some 3D rendering code in 100% assembly language. It grew from there had some magical features in place by 1996, including real-time constructive solid geometry and light mapping.
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Well, those were all excellent games, so... y'know... your "9 months off" is another person's "hit games that are now cult classics" :)
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If only everyone's downtime was of this quality! I fondly remember those 3 and many other games of the shareware era.
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I'm actually glad you did because all these 3 games are so great!
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