Tim Sweeney, who had released the still-used ZZT Game Engine in 1991, was so demoralized by the release of DOOM that he stopped programming for 9 months. He overcame this setback and created Unreal, one of the most dominant game engines in industry use.https://twitter.com/TimSweeneyEpic/status/593788211727499266 …
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Before id Software released Wolfenstein 3D, I hadn’t recognized the possibility of 3D texture mapping in real-time. In the early days,
@ID_AA_Carmack described his 3D research work as “bitmap holography”, so the nature of the tech was quite a mystery. -
Pretty mind blowing journey from quitting programming to releasing UE5 lol.
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